Patch 1.17 Notes from the Lodestone

From the Lodestone:

‘ [patch1.17] Patch 1.17 Notes


•[dev1004] Upon meeting the objectives of a main scenario or class quest, an exclamation point (!) icon will appear over the NPC offering the quest. An exclamation point icon will also appear over the heads of NPCs with whom a player must speak to advance a quest.

•[dev1004] Objectives for several quests have been adjusted.
Party members who are KO’d now receive credit for defeated enemies.
Party members KO’d in battle while on a quest are now automatically revived after the battle is won.

•[dev1004] Distinguishing icons are now displayed next to the names of quest-related NPCs. Target enemies of quests are now represented on the minimap by red dots.

•[dev1002][dev1003] New sidequests have been added.

•[dev1051] Class requirements for undertaking the following sidequests have been adjusted:

Sidequest Before After

Proceed with Caution Disciplines of War and Magic → All classes
Playing with Fire Disciplines of War and Magic → All classes

•[dev1011] The rate and amount of guild tokens that can be obtained on local levequests have been adjusted.

•[dev1021] The following changes have been made to behests.

•The maximum number of participants has been reduced from 15 to 8.

•The behest reset timer has been reduced from 1 hour to 30 minutes.

•The period during which behests may be undertaken has been reduced from 5 minutes to 3 minutes.

•The period during which behests must be completed has been reduced from 30 minutes to 20 minutes.

•The period during which rewards can be claimed upon completion of a behest has been reduced from 10 minutes to 5 minutes.

•The number of behest enemies has been adjusted.


•[dev1031] New notorious monsters have been added.

•[dev1030] Enemy distribuion has been adjusted in the following areas:
•Lower La Noscea
•Western La Noscea
•Eastern La Noscea
•Central Thanalan
•Eastern Thanalan
•Western Thanalan
•Central Shroud
•North Shroud
•South Shroud

•[dev1049] Several of the actions and motions of the following enemies have been adjusted:
Magicked Bones, Skeleton Soldier, Skeleton Swordbearer, Wandering Wight, Wendigo, Wight, Wight Warrior

•[dev1050] The Misdirection ability of the following enemies now deals no damage to players:
Kokoroon Quickfingers, Longnose Gnognoroon, Qiqirn Beater, Qiqirn Egg Hunter, Qiqirn Eggnapper, Qiqirn Goon, Qiqirn Mercenary, Qiqirn Poacher, Qiqirn Scrambler

•[dev1020] The maximum number of party members has been reduced from 15 to 8.
The strength of several notorious monsters has been adjusted to coincide with this.

•[dev1020] Players now receive enhancing status effects when in a light party (4–7 members) or full party (8 members).

•Comradery (light party)
Maximum HP and MP increased by 5%
Physical and magic accuracy increased by 5%

•Strength in Numbers (full party)
Maximum HP and MP increased by 10%
Physical and magic accuracy increased by 10%

•[dev1037] Graphic effects of actions and spells have been enlarged by a factor of between 1.5 to 2 times their original size.


•[dev1038] New items have been added.
Several new pieces of class-specific gear have been added.
* Classes capable of equipping these items are listed after a Requires: prefix in the item text.

•[dev1041] The rate at which the condition of accessories degrades has been reduced depending on the amount of other gear equipped.

•[dev1042] Messages informing players of items obtained through gathering now display the item’s icon next to its name.

•[dev1039] When the three below conditions are met in regards to the grade and difficulty of a gathering attempt, the “sweet spot” of the approach phase will be in a fixed location.
1. Class rank
2. Values of VIT for miners, STR for botanists, and DEX for fishers
3. Bait and lures (for fishing only)
ex.) At a certain grade and difficulty, having the appropriate rank, DEX value, and bait/lure will ensure that jigging the rod precisely in the middle will result in a black eel hit.


•[dev1043] The following UI features have been enlarged:
•Player HP/MP/TP gauges
•Target HP gauges
•Party member HP/MP gauges

•[dev1052] The text designations through can now be used to select targets.

•[dev1044] The text command /hpbar has been added, and can be used to toggle the display of HP bars on and off for all targets capable of engaging in combat.
USAGE: /hpbar [subcommand]
 all  Display HP bars for all enemies and players.
 off  Hide HP bars for enemies and players.
 * This option is set to off by default.

•[dev1045] The text command /enemyrank (/erank) has been added, and can be used to toggle display names on and off for enemies.
As part of this new feature, the icons previously used to display an enemy’s strength have been removed from the game.
USAGE: /enemyrank [subcommand]
 on  Display enemy ranks.
 off  Hide enemy ranks.
 Toggle between on and off when no subcommand is specified.
 * This option is set to off by default.

•[dev1040] The text command /enemyicon (/eicon) has been added, and can be used to toggle the display of active and non-active icons for enemies.
USAGE: /enemyicon [subcommand]
 on  Display active (red) and non-active (green) icons.
 off  Hide active (red) and non-active (green) icons.
 Toggle between on and off when no subcommand is specified.
 * This option is set to off by default.

•[dev1020] Party Member 5–7 options have been added to the Keyboard section under main menu » Configuration.

•[dev1020] The following features have been removed to coincide with the new maximum party size:
•Party recruitment settings for 9 or more members
•Text macros through

•[dev1053] The following items now display on both the world map and minimap.
•Guildleve Counter
•Linkshell Manager
•Retainer Counter
•Summoning Bell
•Guild Mark Exchange

•[dev1046] Retainer locations are now saved even following server maintenance.

•[dev1029] Character collision with relatively low-lying outdoor elements has been removed.

•[dev1054] Rocks in front of the Adventurers’ Guild in Gridania and next to the NPC Maisenta have been removed from the game.

•[dev1047] Battle music now cuts in and out, rather than fading in and out.

•[dev1048] Current patch version information is now displayed on the title screen.

Fixed Bugs
•The following bugs have been addressed.
•A bug wherein the target popoto-opotos on the sidequest “A Well-Balanced Diet” were appearing in an incorrect location.
•A bug wherein the enmity generated when using healing, enhancing, or enfeebling actions against an enemy of a rank different than your own was incorrect.
•A bug wherein characters were sometimes too easily resisting the status ailments caused by enemy spells.
•A bug wherein the condition of Pugilist Arms was degrading at an incorrect rate under certain circumstances.
•A bug wherein characters were getting stuck among the thick trees and dense vegetation of certain areas, making further adventuring impossible.
•A bug wherein the icons next to player names were displaying incorrectly.
•A bug wherein the teleport offer prompt that appears when other party members teleport would not disappear, even after accepting or refusing.
•A bug wherein discarding a stack of items numbering between 201 and 230 caused the game client to crash.
•A bug wherein a player’s current gil was not displayed when leasing a market stand.
•A bug wherein blacklists were sometimes displaying incorrectly.
•A bug wherein negative stats of gear were not functioning correctly.
•A bug wherein mashing the Accept/Confirm button on a gamepad while crafting for a local levequest would forgo the synthesis details interface, and prevent all game commands other than chat.

Known Bugs
•A bug wherein party member markers on the world map and minimap sometimes shift abruptly to the lower right portion of said map. ‘

A plethora of much needed updates and fixes! If the FFXIV teams keep this up while constantly adding content then I might actually stop playing Ogre Tactics on PSP and start playing this longer than doing the daily levequest grind and logging off!

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