Posts Tagged ‘ Bug ’

[patch1.17b] Patch 1.17b Notes (from the lodestone)

posted by NOC_EU at 05-23-2011 06:43 PM  http://forum.square-enix.com/ffxiv/threads/11466

System

  • [dev1035] Target filter cycling has been removed from targeting mode A, and
    targeting mode C adde.

    /targetmode (/tmode) [subcommand]
    >>Subcommands
    a
    Activate targeting mode A
    b Activate targeting mode B
    c Activate
    targeting mode C
    * Activating targeting mode C will set the
    target filter to ALL.
    * The default targeting mode is
    A.

  • [dev1083] A new text command has been added which allows players to specify
    targeting behavior when pressing confirm without a target selected.

    /directtarget (/dtar) [subcommand]
    >>Subcommands
    on
    Toggle direct targeting on.
    (Overrides active targeting mode to render
    all characters selectable.)
    off Toggle direct targeting
    off.
    (Determines selectable targets based on current targeting
    mode.)
    Toggle between on and off when no subcommand is specified.
    * The default setting is
    off.

Fixed
Bugs

  • The following bugs have been addressed:
    • A bug wherein a party currently engaging a notorious monster could receive
      the benefits of items from other parties.
    • A bug wherein gnats did not link under certain circumstances.
    • A bug wherein players could not undertake certain duties in the sidequest
      “Seashells by the Seashore.”
    • A bug wherein pressing Ctrl + T to scroll through the /tell history
      would skip the most recent recipient.  ‘
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FFXIV Patch 1.16 set for early March

ffxiv4
The outline for the patch looks promising and are
outlined as followed:


Patch 1.16 Outline
(02/24/2011)

Patch 1.16 is scheduled to go live in early March, bringing
with it new quests, various improvements to the user interface, and more!

The list below briefly outlines the content slated for release in the
forthcoming patch.
◆Outline of Patch 1.16 Content
Storylines and
world quests
Quest-related system changes
Addition of icons to make
quest NPCs easily recognizable
Addition of quest NPC locations to maps

Journal improvements
Reexamintion of data transfer mechanics to display
all current quests and levequests on one screen
Increased speed for text
scrolling in general, and further speed increase for continuous scrolling

Addition of page-scrolling control for gamepads
Rank/Level up fanfare

Examination of dramatic effects when a new rank or level is attained

Camera improvements
Ability to adjust camera distance when locked onto a
target
Ability to freely adjust camera distance when playing with a gamepad

Targeting system improvements
Ability to target by type (“PC only” or
“NPC only”) when using a gamepad
Ability to target by clicking on character
name displays
Auto-translate dictionary update
Update of auto-translate
dictionary contents
Guildleve usability improvements
Reexamination of
and balancing of local levequest issuing conditions
Adjustments to item
condition values
Adjustments to lower the rate at which item condition
deteriorates
Synthesis interface improvements
Adjustments to the item
synthesis process
Increased pace of gathering actions
Changes to the
frame rates of action animations to speed up gathering
Retainer system
improvements
Ability to summon retainers currently operating a bazaar

Reexamination of enemy size
Optimization of enemy size for ease of play

Reexamination of stats
Addition of an auto-MP regeneration feature

For more details, be sure to keep an eye on further Topics posts in the
coming days. In addition, comprehensive patch notes will be available on the day
of the patch’s release. Relevant dates and times will be announced in
Information posts as they become available.

TLmPh7eG68b15mhm6O65L4zquhT98r82
Well, I like most of what I see here but I’m still
concerned about server stability.
Even though these changes will most likely
improve the game so much compared to the state it was in a while ago, I would
argue that server stability is more important.  That being said, that is my only
complaint and this game is on its way to surpass the revolutionary FFXI
MMORPG.  The new changes in the team and staff over at the FFXIV HQ appears
to have been a very wise decision.
So far, so good!