Posts Tagged ‘ MMO ’

Star Wars: The Old Republic

One of the best looking MMOs that’s coming out within the next year or so seems to be Star Wars: The Old Republic.

I played Star Wars Galaxies for about a year or so but it didn’t live up to my expectations at all so away I went.  However, I do think there were several positive aspects of the game.  This seems to be a similar, but much better version of SWG and hopefully it will have less headache in it as well.

There are many trailers to watch and a lot of info about it over at http://www.swtor.com and you can even sign up to be a beta tester there.  While watching one of the E3 videos featuring Dallas Dickinson’s commentary, he explained a lot about the online partying system, battle system, character progression and dialogue during quests.  You can even ‘teleport’ back to the last place you bound yourself to (ie. a specific outpost, city, etc) after finishing a quest deep in a monster’s lair, for example.

From what I saw during the E3 video trailer it looks pretty awesome.  All hail to MMO awesomeness!!

 

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FFXIV Patch 1.16 set for early March

ffxiv4
The outline for the patch looks promising and are
outlined as followed:


Patch 1.16 Outline
(02/24/2011)

Patch 1.16 is scheduled to go live in early March, bringing
with it new quests, various improvements to the user interface, and more!

The list below briefly outlines the content slated for release in the
forthcoming patch.
◆Outline of Patch 1.16 Content
Storylines and
world quests
Quest-related system changes
Addition of icons to make
quest NPCs easily recognizable
Addition of quest NPC locations to maps

Journal improvements
Reexamintion of data transfer mechanics to display
all current quests and levequests on one screen
Increased speed for text
scrolling in general, and further speed increase for continuous scrolling

Addition of page-scrolling control for gamepads
Rank/Level up fanfare

Examination of dramatic effects when a new rank or level is attained

Camera improvements
Ability to adjust camera distance when locked onto a
target
Ability to freely adjust camera distance when playing with a gamepad

Targeting system improvements
Ability to target by type (“PC only” or
“NPC only”) when using a gamepad
Ability to target by clicking on character
name displays
Auto-translate dictionary update
Update of auto-translate
dictionary contents
Guildleve usability improvements
Reexamination of
and balancing of local levequest issuing conditions
Adjustments to item
condition values
Adjustments to lower the rate at which item condition
deteriorates
Synthesis interface improvements
Adjustments to the item
synthesis process
Increased pace of gathering actions
Changes to the
frame rates of action animations to speed up gathering
Retainer system
improvements
Ability to summon retainers currently operating a bazaar

Reexamination of enemy size
Optimization of enemy size for ease of play

Reexamination of stats
Addition of an auto-MP regeneration feature

For more details, be sure to keep an eye on further Topics posts in the
coming days. In addition, comprehensive patch notes will be available on the day
of the patch’s release. Relevant dates and times will be announced in
Information posts as they become available.

TLmPh7eG68b15mhm6O65L4zquhT98r82
Well, I like most of what I see here but I’m still
concerned about server stability.
Even though these changes will most likely
improve the game so much compared to the state it was in a while ago, I would
argue that server stability is more important.  That being said, that is my only
complaint and this game is on its way to surpass the revolutionary FFXI
MMORPG.  The new changes in the team and staff over at the FFXIV HQ appears
to have been a very wise decision.
So far, so good!